HoN Stats

Bubbles build

Buy order and counters from 3,702 ranked games of patch 0.13.3.

Mid49.0% wins, 1,555 games

Price in goldGain in win rate points

  1. 1
    Spellshards+2 Magic Armor Penetration, +12% Spell Amplification
    2,300 gold
  2. 2
    Steamboots60 Movement Speed. Can cycle between stat bonuses.
    1,450 gold
  3. 3
    DreamcatcherCharge with hero deaths. Use charges to heal or damage.
    2,700 gold+5.2
  4. 4
    Portal KeyGrants the ability to teleport short distances.
    2,250 gold
  5. 5
    Obsidian Bell60% Magic Armor Penetration, +18% Spell Amplification
    5,400 gold+8.4
  6. 6
    Grimoire of PowerCooldown Reduction, +Spell Damage
    5,400 gold

Also Post HasteNull StoneCodex

Solo offlane48.8% wins, 555 games

Price in goldGain in win rate points

  1. 1
    Blood ChaliceUse to sacrifice 175 Health to gain 100 Mana.
    625 gold
  2. 2
    Striders55 Movement Speed. Additional non-combat speed and regen.
    700 gold
  3. 3
    Spellshards+2 Magic Armor Penetration, +12% Spell Amplification
    2,300 gold
  4. 4
    Staff of the MasterBoosts the abilities of many heroes. Check your ability tooltips for compatibility.
    4,200 gold+10.4
  5. 5
    Portal KeyGrants the ability to teleport short distances.
    2,250 gold
  6. 6
    Null StonePeriodically blocks single-target abilities.
    4,500 gold

Also SteambootsPost HastePower Supply

Mid Wars43.1% wins, 1,252 games

Price in goldGain in win rate points

  1. 1
    Power SupplyAllows the wielder to absorb Health and Mana from enemy spellcasts.
    540 gold+5.7
  2. 2
    Spellshards+2 Magic Armor Penetration, +12% Spell Amplification
    2,300 gold
  3. 3
    Steamboots60 Movement Speed. Can cycle between stat bonuses.
    1,450 gold
  4. 4
    Portal KeyGrants the ability to teleport short distances.
    2,250 gold
  5. 5
    Obsidian Bell60% Magic Armor Penetration, +18% Spell Amplification
    5,400 gold
  6. 6
    Grimoire of PowerCooldown Reduction, +Spell Damage
    5,400 gold

Also CodexNull StoneSpell Sunder

Order estimated from end-of-game inventories. Percentage: players who end the game with it.