How we know
We read the public summary of every ranked game, then count what players held at the end and who won. Nothing else.
Where the games come from
The game publishes a summary of each finished game on its statistics server (stats.juvio.com): length, region, winner, and for each player their hero, role, wealth and the six items in their inventory at the end.
We read every region. A game under 15 minutes is left out: nobody built anything. A saved game keeps each player's account number for 35 days and never a name. Names show only in the tops and on a player's page.
Right now: 37,060 ranked games of patch 0.13.3, Oct 28 to Nov 2. Thailand 24,281, Europe 7,873, North America 4,755. The numbers are computed again every 6 hours, last on Nov 2, 06:39 AM UTC.
What each number means
- The percentage
- The share of players of this hero and role who end the game with the item.
- The six items
- What players buy most. The top quarter by rating counts double, and the measured gain settles the rest. One slot per family: one pair of boots.
- The order
- An estimate. We read the inventory at the end, not the moment of purchase. Of two items, the first is the one poorer players hold alone. When that says nothing, the cheaper one comes first.
- The gain (+7.3)
- How many points more those holding the item win, against players of the same hero and role without it, in a game of the same length and at equal wealth. It shows only when it stands above chance.
- On the items page
- Players: the share of all players who end the game with the item. Wins: how often they win, which rises with the price, since expensive items are bought by those already winning. Gain: the gain above, averaged over the heroes and roles who buy the item, each weighed by its players. Under 30 holders, only the price shows.
- Weak against, strong against
- The gap in wins against that hero, once the strength of each side is taken out.
- What to buy against an enemy
- The item that wins more than usual against that hero, whoever carries it. Kept only when it stands far above chance.
- The tier list
- The win rate, pulled toward 50% when a hero has few games. The top 10% is S, then A up to 30%, B up to 70%, C for the rest.
- The top players
- Everyone who played a ranked game over the period. Rating is the game's own number after their latest game, change is what they won or lost over the period. By win rate, a player needs 5 games over 24 hours or 10 over 7 days. On one hero, 3 games over 7 days or 2 over 24 hours.
- A player's page
- Asked from the game's public routes when someone searches for that name, kept 5 minutes, then forgotten.
- Players online
- The game's public counter, read every 5 minutes since 2 November 2026. What was not read then no longer exists.
A gap measured over few games is pulled toward zero: ten lucky games say nothing.
What we do not know
- When an item was bought: the order stays an estimate.
- An item sold before the end of the game: it does not show.
- Whether an item makes you win. Winners are richer, so we compare at equal wealth, but this remains a comparison of games, not an experiment.
This site is not official. Who publishes it.