HoN Stats

Pollywog Priest build

Buy order and counters from 1,955 ranked games of patch 0.13.3.

Hard support50.1% wins, 577 games

Price in goldGain in win rate points

  1. 1
    Power SupplyAllows the wielder to absorb Health and Mana from enemy spellcasts.
    540 gold
  2. 2
    Blood ChaliceUse to sacrifice 175 Health to gain 100 Mana.
    625 gold
  3. 3
    Void TalismanGrants physical immunity but Disarms yourself.
    1,600 gold
  4. 4
    Jade SpireBonus Cast Range
    1,900 gold
  5. 5
    Portal KeyGrants the ability to teleport short distances.
    2,250 gold
  6. 6
    Post Haste90 Movement Speed. Use to teleport to units and buildings.
    2,000 gold+11.8

Also StridersStormspiritTablet of Command

Soft support50.2% wins, 428 games

Price in goldGain in win rate points

  1. 1
    Striders55 Movement Speed. Additional non-combat speed and regen.
    700 gold
  2. 2
    Blood ChaliceUse to sacrifice 175 Health to gain 100 Mana.
    625 gold
  3. 3
    Power SupplyAllows the wielder to absorb Health and Mana from enemy spellcasts.
    540 gold
  4. 4
    Jade SpireBonus Cast Range
    1,900 gold
  5. 5
    StormspiritCast to envelop the target hero in an invulnerable cyclone for 2 seconds.
    2,650 gold
  6. 6
    Portal KeyGrants the ability to teleport short distances.
    2,250 gold

Also Post HasteVoid TalismanRestoration Stone

Mid Wars46.3% wins, 789 games

Price in goldGain in win rate points

  1. 1
    Power SupplyAllows the wielder to absorb Health and Mana from enemy spellcasts.
    540 gold
  2. 2
    Striders55 Movement Speed. Additional non-combat speed and regen.
    700 gold
  3. 3
    Jade SpireBonus Cast Range
    1,900 gold
  4. 4
    Portal KeyGrants the ability to teleport short distances.
    2,250 gold
  5. 5
    Sinner's InscriptionEnhanced Tablet of Command's active effects, Abyssal Skull's aura.
    4,175 gold
  6. 6
    Master's LegacyBoosts the abilities of an ally hero. Gain bonus Stats when obtained
    6,500 gold

Also Tablet of CommandDesert ScreamSteamboots

Order estimated from end-of-game inventories. Percentage: players who end the game with it.